CARNAGE
CARNAGE represents the next stage of ANARCHYMU. The goal is simple: meaningful progression, competitive gameplay and a server environment designed to remain interesting long after the opening weeks.
๐งช Built Together During BETA
This release is intentionally starting as a BETA test.
During this period we want to identify bugs, incorrect values, visual problems, balance inconsistencies and any unexpected behavior before the final release.
Your reports and gameplay feedback will be part of that process. The purpose of this BETA is not only to test CARNAGE, but to finish it together with the community.
01 CARNAGE Progression
CARNAGE moves away from endless reset progression. The focus shifts toward character development, equipment, PvE progression and competitive PvP.
Character progression will be capped at 50 resets, with no GRAND RESET loop.
02 Dynamic Experience
Early progression is designed to feel responsive and enjoyable, while later resets will gradually require more commitment.
We want to avoid both extremes: progression that feels unnecessarily slow and progression that allows the entire server to be completed in several days.
03 Engine & Performance
CARNAGE also introduces major work on client performance, stability and responsiveness.
04 Play Everywhere
ANARCHYMU is being prepared to expand beyond the traditional Windows-only experience.
Our goal is to make CARNAGE accessible across desktop and mobile platforms while keeping the same ANARCHYMU universe.
CARNAGE Begins Here.
The BETA is where we test systems under real conditions, discover what needs adjustment and polish the remaining details before release.
Every useful bug report, balance note and gameplay observation brings us one step closer to the final version.
ANARCHYMU 7.0 โ CARNAGE

